You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
89 lines
2.5 KiB
89 lines
2.5 KiB
6 years ago
|
//=============================================================================================
|
||
|
// MadgwickAHRS.h
|
||
|
//=============================================================================================
|
||
|
//
|
||
|
// Implementation of Madgwick's IMU and AHRS algorithms.
|
||
|
// See: http://www.x-io.co.uk/open-source-imu-and-ahrs-algorithms/
|
||
|
//
|
||
|
// From the x-io website "Open-source resources available on this website are
|
||
|
// provided under the GNU General Public Licence unless an alternative licence
|
||
|
// is provided in source."
|
||
|
//
|
||
|
// Date Author Notes
|
||
|
// 29/09/2011 SOH Madgwick Initial release
|
||
|
// 02/10/2011 SOH Madgwick Optimised for reduced CPU load
|
||
|
//
|
||
|
//=============================================================================================
|
||
|
#ifndef MadgwickAHRS_h
|
||
|
#define MadgwickAHRS_h
|
||
|
|
||
|
#include <math.h>
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------
|
||
|
// Variable declaration
|
||
|
class Madgwick {
|
||
|
private:
|
||
|
static float invSqrt(float x);
|
||
|
|
||
|
float beta; // algorithm gain
|
||
|
float q0;
|
||
|
float q1;
|
||
|
float q2;
|
||
|
float q3; // quaternion of sensor frame relative to auxiliary frame
|
||
|
float invSampleFreq;
|
||
|
float roll;
|
||
|
float pitch;
|
||
|
float yaw;
|
||
|
char anglesComputed;
|
||
|
|
||
|
void computeAngles();
|
||
|
|
||
|
//-------------------------------------------------------------------------------------------
|
||
|
// Function declarations
|
||
|
public:
|
||
|
Madgwick(void);
|
||
|
|
||
|
void begin(float sampleFrequency) { invSampleFreq = 1.0f / sampleFrequency; }
|
||
|
|
||
|
void update(float gx, float gy, float gz, float ax, float ay, float az,
|
||
|
float mx, float my, float mz);
|
||
|
|
||
|
void updateIMU(float gx, float gy, float gz, float ax, float ay, float az);
|
||
|
|
||
|
// float getPitch(){return atan2f(2.0f * q2 * q3 - 2.0f * q0 * q1, 2.0f * q0 *
|
||
|
// q0 + 2.0f * q3 * q3 - 1.0f);}; float getRoll(){return -1.0f * asinf(2.0f *
|
||
|
// q1 * q3 + 2.0f * q0 * q2);}; float getYaw(){return atan2f(2.0f * q1 * q2
|
||
|
// - 2.0f * q0 * q3, 2.0f * q0 * q0 + 2.0f * q1 * q1 - 1.0f);};
|
||
|
float getRoll() {
|
||
|
if (!anglesComputed) computeAngles();
|
||
|
return roll * 57.29578f;
|
||
|
}
|
||
|
|
||
|
float getPitch() {
|
||
|
if (!anglesComputed) computeAngles();
|
||
|
return pitch * 57.29578f;
|
||
|
}
|
||
|
|
||
|
float getYaw() {
|
||
|
if (!anglesComputed) computeAngles();
|
||
|
return yaw * 57.29578f + 180.0f;
|
||
|
}
|
||
|
|
||
|
float getRollRadians() {
|
||
|
if (!anglesComputed) computeAngles();
|
||
|
return roll;
|
||
|
}
|
||
|
|
||
|
float getPitchRadians() {
|
||
|
if (!anglesComputed) computeAngles();
|
||
|
return pitch;
|
||
|
}
|
||
|
|
||
|
float getYawRadians() {
|
||
|
if (!anglesComputed) computeAngles();
|
||
|
return yaw;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
#endif
|