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165 lines
5.0 KiB
165 lines
5.0 KiB
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u8x8_display.c |
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Universal 8bit Graphics Library (https://github.com/olikraus/u8g2/) |
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Copyright (c) 2016, olikraus@gmail.com |
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All rights reserved. |
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Redistribution and use in source and binary forms, with or without modification, |
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are permitted provided that the following conditions are met: |
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* Redistributions of source code must retain the above copyright notice, this list |
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of conditions and the following disclaimer. |
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* Redistributions in binary form must reproduce the above copyright notice, this |
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list of conditions and the following disclaimer in the documentation and/or other |
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materials provided with the distribution. |
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND |
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CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, |
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INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
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MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR |
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT |
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NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, |
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STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
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ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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Abstraction layer for the graphics controller. |
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Main goal is the placement of a 8x8 pixel block (tile) on the display. |
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*/ |
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#include "u8x8.h" |
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/*==========================================*/ |
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/* internal library function */ |
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/* |
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this is a helper function for the U8X8_MSG_DISPLAY_SETUP_MEMORY function. |
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It can be called within the display callback function to carry out the usual standard tasks. |
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*/ |
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void u8x8_d_helper_display_setup_memory(u8x8_t *u8x8, const u8x8_display_info_t *display_info) |
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{ |
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/* 1) set display info struct */ |
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u8x8->display_info = display_info; |
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u8x8->x_offset = u8x8->display_info->default_x_offset; |
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} |
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/* |
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this is a helper function for the U8X8_MSG_DISPLAY_INIT function. |
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It can be called within the display callback function to carry out the usual standard tasks. |
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*/ |
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void u8x8_d_helper_display_init(u8x8_t *u8x8) |
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{ |
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/* 2) apply port directions to the GPIO lines and apply default values for the IO lines*/ |
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u8x8_gpio_Init(u8x8); |
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u8x8_cad_Init(u8x8); |
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/* 3) do reset */ |
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u8x8_gpio_SetReset(u8x8, 1); |
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u8x8_gpio_Delay(u8x8, U8X8_MSG_DELAY_MILLI, u8x8->display_info->reset_pulse_width_ms); |
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u8x8_gpio_SetReset(u8x8, 0); |
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u8x8_gpio_Delay(u8x8, U8X8_MSG_DELAY_MILLI, u8x8->display_info->reset_pulse_width_ms); |
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u8x8_gpio_SetReset(u8x8, 1); |
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u8x8_gpio_Delay(u8x8, U8X8_MSG_DELAY_MILLI, u8x8->display_info->post_reset_wait_ms); |
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} |
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/*==========================================*/ |
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/* official functions */ |
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uint8_t u8x8_DrawTile(u8x8_t *u8x8, uint8_t x, uint8_t y, uint8_t cnt, uint8_t *tile_ptr) |
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{ |
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u8x8_tile_t tile; |
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tile.x_pos = x; |
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tile.y_pos = y; |
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tile.cnt = cnt; |
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tile.tile_ptr = tile_ptr; |
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return u8x8->display_cb(u8x8, U8X8_MSG_DISPLAY_DRAW_TILE, 1, (void *)&tile); |
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} |
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/* should be implemented as macro */ |
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void u8x8_SetupMemory(u8x8_t *u8x8) |
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{ |
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u8x8->display_cb(u8x8, U8X8_MSG_DISPLAY_SETUP_MEMORY, 0, NULL); |
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} |
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void u8x8_InitDisplay(u8x8_t *u8x8) |
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{ |
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u8x8->display_cb(u8x8, U8X8_MSG_DISPLAY_INIT, 0, NULL); |
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} |
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void u8x8_SetPowerSave(u8x8_t *u8x8, uint8_t is_enable) |
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{ |
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u8x8->display_cb(u8x8, U8X8_MSG_DISPLAY_SET_POWER_SAVE, is_enable, NULL); |
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} |
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void u8x8_SetFlipMode(u8x8_t *u8x8, uint8_t mode) |
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{ |
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u8x8->display_cb(u8x8, U8X8_MSG_DISPLAY_SET_FLIP_MODE, mode, NULL); |
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} |
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void u8x8_SetContrast(u8x8_t *u8x8, uint8_t value) |
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{ |
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u8x8->display_cb(u8x8, U8X8_MSG_DISPLAY_SET_CONTRAST, value, NULL); |
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} |
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void u8x8_RefreshDisplay(u8x8_t *u8x8) |
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{ |
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u8x8->display_cb(u8x8, U8X8_MSG_DISPLAY_REFRESH, 0, NULL); |
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} |
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void u8x8_ClearDisplayWithTile(u8x8_t *u8x8, const uint8_t *buf) |
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{ |
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u8x8_tile_t tile; |
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uint8_t h; |
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tile.x_pos = 0; |
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tile.cnt = 1; |
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tile.tile_ptr = (uint8_t *)buf; /* tile_ptr should be const, but isn't */ |
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h = u8x8->display_info->tile_height; |
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tile.y_pos = 0; |
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do |
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{ |
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u8x8->display_cb(u8x8, U8X8_MSG_DISPLAY_DRAW_TILE, u8x8->display_info->tile_width, (void *)&tile); |
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tile.y_pos++; |
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} while( tile.y_pos < h ); |
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} |
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void u8x8_ClearDisplay(u8x8_t *u8x8) |
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{ |
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uint8_t buf[8] = { 0, 0, 0, 0, 0, 0, 0, 0 }; |
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u8x8_ClearDisplayWithTile(u8x8, buf); |
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} |
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void u8x8_FillDisplay(u8x8_t *u8x8) |
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{ |
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uint8_t buf[8] = { 255, 255, 255, 255, 255, 255, 255, 255 }; |
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u8x8_ClearDisplayWithTile(u8x8, buf); |
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} |
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void u8x8_ClearLine(u8x8_t *u8x8, uint8_t line) |
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{ |
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uint8_t buf[8] = { 0, 0, 0, 0, 0, 0, 0, 0 }; |
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u8x8_tile_t tile; |
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if ( line < u8x8->display_info->tile_height ) |
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{ |
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tile.x_pos = 0; |
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tile.y_pos = line; |
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tile.cnt = 1; |
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tile.tile_ptr = (uint8_t *)buf; /* tile_ptr should be const, but isn't */ |
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u8x8->display_cb(u8x8, U8X8_MSG_DISPLAY_DRAW_TILE, u8x8->display_info->tile_width, (void *)&tile); |
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} |
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} |