72 lines
2.2 KiB
JavaScript
72 lines
2.2 KiB
JavaScript
const fs = require("fs");
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const dotenv = require("dotenv");
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const paths = require("../paths")
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const validEnvs = ["production", "development"];
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exports.loadEnv = function loadEnv(env) {
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if (validEnvs.indexOf(env) === -1) {
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throw new Error("Must specify webpack --env as one of: " + validEnvs.join(','));
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}
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const dotenvFiles = [
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`${paths.dotenv}.${env}.local`,
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`${paths.dotenv}.${env}`,
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// Don"t include `.env.local` for `test` environment
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// since normally you expect tests to produce the same
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// results for everyone
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env !== "test" && `${paths.dotenv}.local`,
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paths.dotenv,
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].filter(Boolean);
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dotenvFiles.forEach(dotenvFile => {
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if (fs.existsSync(dotenvFile)) {
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dotenv.config({
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path: dotenvFile,
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});
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}
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});
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delete require.cache[require.resolve("../paths")]; // so new env applies
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return {
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isProd: env === "production",
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isDev: env === "development"
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};
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}
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// Grab NODE_ENV and REACT_APP_* environment variables and prepare them to be
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// injected into the application via DefinePlugin in Webpack configuration.
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const REACT_APP = /^REACT_APP_/i;
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exports.getClientEnvironment = function getClientEnvironment(env, publicUrl) {
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const raw = Object.keys(process.env)
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.filter(key => REACT_APP.test(key))
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.reduce(
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(env, key) => {
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env[key] = process.env[key];
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return env;
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}, {
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// Useful for determining whether we’re running in production mode.
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// Most importantly, it switches React into the correct mode.
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NODE_ENV: env,
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// Useful for resolving the correct path to static assets in `public`.
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// For example, <img src={process.env.PUBLIC_URL + "/img/logo.png"} />.
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// This should only be used as an escape hatch. Normally you would put
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// images into the `src` and `import` them in code to get their paths.
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PUBLIC_URL: publicUrl,
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},
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);
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// Stringify all values so we can feed into Webpack DefinePlugin
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const stringified = {
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"process.env": Object.keys(raw).reduce((env, key) => {
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env[key] = JSON.stringify(raw[key]);
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return env;
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}, {}),
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};
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return {
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raw,
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stringified
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};
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}; |