#include "u8g2.h" #include /* * This example uses the Bitmap device to draw to an in-memory buffer * and writes the result to a TGA file. This can for example be used to * make screenshots of an application normally running on an Arduino. */ u8g2_t u8g2; int main(void) { u8g2_SetupBitmap(&u8g2, &u8g2_cb_r0, 128, 64); u8x8_InitDisplay(u8g2_GetU8x8(&u8g2)); u8x8_SetPowerSave(u8g2_GetU8x8(&u8g2), 0); u8g2_SetFont(&u8g2, u8g2_font_helvB08_tr); u8g2_ClearBuffer(&u8g2); // Here, you can call other code to actually draw things, such as // existing application code to generate a screenshot u8g2_DrawStr(&u8g2, 10, 30, "Hello, world!"); u8g2_SendBuffer(&u8g2); u8x8_SaveBitmapTGA(u8g2_GetU8x8(&u8g2), "small.tga"); // This changes size, but also resets other stuff like font u8g2_SetupBitmap(&u8g2, &u8g2_cb_r0, 128, 128); u8g2_SetFont(&u8g2, u8g2_font_helvB08_tr); u8g2_ClearBuffer(&u8g2); // Here, you can call other code to actually draw things, such as // existing application code to generate a screenshot u8g2_DrawStr(&u8g2, 10, 30, "Hello, world!"); u8g2_DrawStr(&u8g2, 10, 100, "Hello, larger world!"); u8g2_SendBuffer(&u8g2); u8x8_SaveBitmapTGA(u8g2_GetU8x8(&u8g2), "large.tga"); return 0; }