#include #include #include "ugv_comms.hh" #include "ugv_display.hh" #include "ugv_io.hh" #include namespace ugv { using ugv::comms::CommsClass; using ugv::io::IOClass; static const char *TAG = "ugv_main"; constexpr uint64_t LOOP_PERIOD_US = 1e6 / 100; static const float PI = atanf(1.0) * 4.0; extern "C" void OnTimeout(void *arg); struct State { public: CommsClass * comms; IOClass * io; DisplayClass * display; esp_timer_handle_t timer_handle; io::Inputs inputs; io::Outputs outputs; State() { comms = new CommsClass(); io = new IOClass(); display = new DisplayClass(comms); } void Init() { comms->Init(); io->Init(); display->Init(); esp_timer_init(); esp_timer_create_args_t timer_args; timer_args.callback = OnTimeout; timer_args.arg = this; timer_args.dispatch_method = ESP_TIMER_TASK; timer_args.name = "ugv_main_loop"; esp_timer_create(&timer_args, &this->timer_handle); esp_timer_start_periodic(timer_handle, LOOP_PERIOD_US); } void OnTick() { ESP_LOGD(TAG, "OnTick"); int64_t time_us = esp_timer_get_time(); float time_s = ((float)time_us) / 1e6; io->ReadInputs(inputs); outputs.left_motor = sinf(time_s * PI); outputs.right_motor = cosf(time_s * PI); io->WriteOutputs(outputs); } }; extern "C" void OnTimeout(void *arg) { State *state = (State *)arg; state->OnTick(); } State *state; void Setup(void) { ESP_LOGI(TAG, "Starting UAS UGV"); state = new State(); state->Init(); ESP_LOGI(TAG, "Setup finished"); } } // namespace ugv extern "C" void app_main() { ugv::Setup(); }