#include "u8x8.h" u8x8_t u8x8; int main(void) { u8x8_Setup_SDL_128x64(&u8x8); u8x8_InitDisplay(&u8x8); u8x8_SetFont(&u8x8, u8x8_font_amstrad_cpc_extended_f); u8x8_DrawString(&u8x8, 0, 0, "Hello World!"); u8x8_Draw1x2String(&u8x8, 0, 1, "Hello World!"); u8x8_Draw2x2String(&u8x8, 0, 3, "Hello World!"); while( u8g_sdl_get_key() < 0 ) ; u8x8_ClearDisplay(&u8x8); u8x8_SetFont(&u8x8, u8x8_font_7x14_1x2_f ); u8x8_Draw1x2String(&u8x8, 0, 0, "Hello World!"); u8x8_Draw2x2String(&u8x8, 0, 4, "Hello World!"); while( u8g_sdl_get_key() < 0 ) ; return 0; }