//============================================================================================= // MadgwickAHRS.h //============================================================================================= // // Implementation of Madgwick's IMU and AHRS algorithms. // See: http://www.x-io.co.uk/open-source-imu-and-ahrs-algorithms/ // // From the x-io website "Open-source resources available on this website are // provided under the GNU General Public Licence unless an alternative licence // is provided in source." // // Date Author Notes // 29/09/2011 SOH Madgwick Initial release // 02/10/2011 SOH Madgwick Optimised for reduced CPU load // //============================================================================================= #ifndef MadgwickAHRS_h #define MadgwickAHRS_h #include //-------------------------------------------------------------------------------------------- // Variable declaration class Madgwick { private: static float invSqrt(float x); float beta; // algorithm gain float q0; float q1; float q2; float q3; // quaternion of sensor frame relative to auxiliary frame float invSampleFreq; float roll; float pitch; float yaw; char anglesComputed; void computeAngles(); //------------------------------------------------------------------------------------------- // Function declarations public: Madgwick(void); void begin(float sampleFrequency) { invSampleFreq = 1.0f / sampleFrequency; } void update(float gx, float gy, float gz, float ax, float ay, float az, float mx, float my, float mz); void updateIMU(float gx, float gy, float gz, float ax, float ay, float az); // float getPitch(){return atan2f(2.0f * q2 * q3 - 2.0f * q0 * q1, 2.0f * q0 * // q0 + 2.0f * q3 * q3 - 1.0f);}; float getRoll(){return -1.0f * asinf(2.0f * // q1 * q3 + 2.0f * q0 * q2);}; float getYaw(){return atan2f(2.0f * q1 * q2 // - 2.0f * q0 * q3, 2.0f * q0 * q0 + 2.0f * q1 * q1 - 1.0f);}; float getRoll() { if (!anglesComputed) computeAngles(); return roll * 57.29578f; } float getPitch() { if (!anglesComputed) computeAngles(); return pitch * 57.29578f; } float getYaw() { if (!anglesComputed) computeAngles(); return yaw * 57.29578f + 180.0f; } float getRollRadians() { if (!anglesComputed) computeAngles(); return roll; } float getPitchRadians() { if (!anglesComputed) computeAngles(); return pitch; } float getYawRadians() { if (!anglesComputed) computeAngles(); return yaw; } }; #endif